I'm not sure what you have against Rax, but I think you're assertions are incorrect about his style Should we blame Raxx for adverse changes or only credit him for the good ones? ![]() Diablo 3’s Witch Doctor, which employs "creepy crawlies" like spiders and snakes, is a lighthearted contrast to the Necro’s "grim, visceral and dark" design that’s based on blood, bone and corpse flesh.įrom what he said before, he was pushing them to let Crusader keep the Fist of the Heavens power but I don't know if he said anything about Mundunugu plans specifically.ĭo you think he might just be posturing in such a way as to insinuate himself? Like, put himself in a position to take some credit? I feel like that's his style the way he does some things, but maybe I underestimate how much sway he actually has. Here's Polygon summarizing BlizzCon around the launch of the Necromancer (2016):ĭuring a panel at BlizzCon, the Diablo team also laid out some of the thematic differences between the Witch Doctor and Necromancer, many of which came down to tone. They canceled the second expansion planned for Diablo 3, spent a bunch of effort recreating the Necromancer class to cater to fan demand, and started thinking about Diablo 4. I think it bounced back somewhat around Reaper of Souls, but also I think by that time Blizzard considered the damage done already. Witch Doctor was the least popular class by some margin for all of 1.x ( Patch 1.0.6, Patch 1.0.7, Patch 1.0.8). The Witch Doctor was a big part of that, a weird sickly-green "spooky" imitation of Diablo 2 Necromancer's coolness.īut on to sources. Diablo 3 was roundly slapped at launch for having too light a tone and abandoning the dark grit that made the series so popular. I'm going to have to disagree about the "class fantasy" stuff.
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